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Adobe Flash CS5 Training Course


(This course is offered only on-demand to a private batch and can be customized as per the business requirements)

Overview

Adobe Flash CS5 training teaches participants the fundamentals of building vector graphics, animations, and interactive content with Adobe Flash CS5.

Objectives

At the end of Adobe Flash CS5 training course, participants will be able to.

  • Import graphics, audio, and video into Flash CS5
  • Use the workspace to create Flash Timelines and Movies
  • Use drawing tools such as the Deco tool to create graphics
  • Use symbols (templates from which multiple objects can be created) and manage the Library where symbols are stored
  • Produce animated, interactive content using the Inverse Kinematics and 3D tools
  • Create morphing effects and motion quickly and easily using the Flash CS5 Motion Editor and tweening tools
  • Work with TLF (Text Layout Framework) for advanced typography and text layout
  • Create interactive navigation

Suggested Audience - Web developers & designers.

Duration - 3 Days

Prerequisites - No prior experience is presumed.

Syllabus

1. Flash CS5 Introduction
  • Starting Flash and Opening a File
  • Getting to Know the Workspace
  • Working with the Library Panel
  • Understanding the Timeline
  • Organizing Layers in a Timeline
  • Using the Properties Inspector
  • Using the Tools Panel
  • Undoing Steps in Flash
  • Previewing Your Movie
  • Publishing Your Movie
  • Saving Your Movie
  • Finding Resources for Using Flash
  • Checking for Updates
2. Working with Graphics
  • Understanding Strokes and Fills
  • Creating Shapes
  • Making Selections
  • Editing Shapes
  • Using Gradient and Bitmap Fills
  • Making Patterns and Decorations
  • Creating Curves
  • Creating Transparencies
  • Creating and Editing Text
3. Creating and Editing Symbols
  • Getting Started
  • Importing Illustrator Files
  • About Symbols
  • Creating Symbols
  • Importing Photoshop Files
  • Editing and Managing Symbols
  • Changing the Size and Position of Instances
  • Changing the Color Effect of Instances
  • Understanding Blend Effects
  • Applying Filters for Special Effects
  • Positioning in 3D Space
4. Adding Animation
  • About Animation
  • Understanding the Project File
  • Animating Position
  • Changing the Pacing and Timing
  • Animating Transparency
  • Animating Filters
  • Animating Transformations
  • Changing the Path of the Motion
  • Swapping Tween Targets
  • Creating Nested Animations
  • Using the Motion Editor
  • Easing
  • Animating 3D Motion
  • Previewing the Animation
5. Articulated Motion and Morphing
  • Articulated Motion with Inverse Kinematics
  • Constraining Joints
  • Inverse Kinematics with Shapes
  • Armature Options
  • Morphing with Shape Tweens
  • Using Shape Hints
  • Simulating Physics with Inverse Kinematics
6. Creating Interactive Navigation
  • About Interactive Movies
  • Creating Buttons
  • Understanding ActionScript 3.0
  • Preparing the Timeline
  • Adding a Stop Action
  • Creating Event Handlers for Buttons
  • Creating Destination Keyframes
  • Creating a Home Button
  • Playing Animation at the Destination
  • Animated Buttons
7. Using Text
  • Understanding TLF Text
  • Adding Simple Text
  • Adding Multiple Columns
  • Wrapping Text
  • Hyperlinking Text
  • Creating User-input Text
  • Loading External Text
8. Working with Sound and Video
  • Understanding the Project File
  • Using Sounds
  • Understanding Flash Video
  • Using Adobe Media Encoder
  • Understanding Encoding Options
  • Playback of External Video
  • Working with Video and Transparency
  • Using Cue Points
  • Embedding Flash Video
9. Loading and Controlling Flash Content
  • Loading External Content
  • Removing External Content
  • Controlling Movie Clips
  • Creating Masks
10. Publishing Flash Documents
  • Testing a Flash Document
  • Understanding the Bandwidth Profiler
  • Adding Metadata
  • Publishing a Movie for the Web
  • Alternative Publishing Options