Agile Software Development Methodologies Training

Live Online & Classroom Enterprise Training

Agile Software Development Methodologies training course demonstrates a significant number of methodologies that can be used to accomplish a goal by describing a set of principles for software development under which requirements and solutions evolve through the collaborative effort of planning, testing, designing, SRP, OCP etc. Learn Agile software development methodology and immediately become a productive member of your Agile team.

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What is Agile Software Development Methodologies Training about?

The Agile programming umbrella shelters a significant number of methodologies that you can use to accomplish your goal. The precise method you use depends on the kind of application you want to create the customers you must satisfy and the environment within your organization. This course surveys the various Agile methodologies all of which could be applied to your favorite programming language.

What are the objectives of Agile Software Development Methodologies Training ?

At the end of agile software development methodologies training course, participants will be able to:

  • Understand the rationale and advantage of the Agile process
  • Compare the Agile process with others
  • Utilize eXtreme Programming (XP) in the Agile development process
  • Use Test Drive Development (TDD) in the Agile development process
  • Understand the Agile Design Process
  • Use various Design Patterns
  • Understand how the Object Paradigm and the Agile process fit together
  • Utilize UML diagrams
  • Understand the role of Use Cases
  • Understand the difference between Inheritance vs. Delegation
  • Understand various Agile principles such as OCP, LSP, DIP, and ISP
Available Training Modes

Live Online Training

12 Hours

Classroom Training


2 Days

Who is Agile Software Development Methodologies Training for?

  • Anyone who wants to add Agile Software Development Methodologies skills to their profile
  • Teams getting started on Agile Software Development Methodologies projects
  • What are the prerequisites for Agile Software Development Methodologies Training?

    No prerequisites are required, but for best results you should have several years of experience using a modern programming language.

    Course Outline

    • 1. Agile Practices
      • The Agile Alliance
      • Principles
    • 2. Overview of Extreme Programming
      • What is Extreme Programming
      • The Practices of Extreme Programming
    • 3. Planning
      • Initial Exploration
      • Release Planning
      • Iteration Planning
      • Defining *Done*
      • Task Planning
      • Iterating
      • Tracking
    • 4. Testing
      • Test-Driven Development
      • Acceptance Tests
      • Serendipitous Architecture
    • 5. A Simple Example of Refactoring
      • Generating Primes
    • 6. What Is Agile Design?
      • tDesign Smells
      • Why Software Rots
      • The Copy Program
    • 7. The Single-Responsibility Principle (SRP)
      • Defining a Responsibility
      • Coupled Responsibilities
      • Persistence
    • 8. The Open\/Closed Principle (OCP)
      • Description of OCP
      • The Shape Application
    • 9. The Liskov Substitution Principle (LSP)
      • tViolations of LSP
      • Factoring Instead of Deriving
      • Heuristics and Conventions
      • The Dependency-Inversion Principle (DIP)
      • Layering
      • A Simple DIP Example
    • 10. The Interface Segregation Principle (ISP)
      • Interface Pollution
      • Separate Clients Mean Separate Interfaces
      • Class Interfaces versus Object Interfaces
    • 11. Overview of UML
      • tClass Diagrams
      • Object Diagrams
      • Collaboration Diagrams
      • State Diagrams
    • 12. Working with Diagrams
      • Why Model?
      • Making Effective Use of UML
      • Iterative Refinement
      • When and How to Draw Diagrams
    • 13. State Diagrams
      • The Basics
      • Using FSM Diagrams
    • 14. Object Diagrams
      • A Snapshot in Time
      • Active Objects
    • 15. Use Cases
      • Writing Use Cases
      • Diagramming Use Cases
    • 16. Class Diagrams
      • The Basics
      • An Example Class Diagram
      • The Details
    • 17. Template Method and Strategy: Inheritance versus Delegation
      • Template Method
      • Strategy
    • 18. Design Patterns Intro
      • Facade
      • Mediator
      • Singleton
      • Monostate
    • 19. Use Cases
    • 20. Factory
      • A Dependency Problem
      • Static versus Dynamic Typing
      • Substitutable Factories
      • Using Factories for Test Fixtures
      • Importance of Factories
    • 21. Composite
      • Composite Commands
      • Multiplicity or No Multiplicity
    • 22. Observer: Evolving into a Pattern
      • The Digital Clock
      • The OBSERVER Pattern
    • 23. Abstract Server, Adapter, and Bridge
      • Abstract Server
      • Adapter
      • Bridge
    • 24. Proxy and Gateway: Managing Third-Party APIs
      • Proxy
      • Databases, Middleware, and Other Third-Party Interfaces
      • Table Data Gateway
      • Using Other Patterns with Databases
    • 25. Visitor
      • Visitor
      • Decorator
      • Extension Object
    • 26. State
      • Nested Switch/Case Statements
      • Transition Tables
      • The State Pattern
      • Classes of State Machine Application
    • 27. Model View Controller
      • Model
      • View
      • Controller

    Who is the instructor for this training?

    The trainer for this Agile Software Development Methodologies Training has extensive experience in this domain, including years of experience training & mentoring professionals.