Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training Logo

Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training

Live Online & Classroom Enterprise Training

Intro to AR/VR/MR/XR: Technologies, Applications & Issues provides a foundational overview of immersive technologies, their real-world applications, and the ethical, social, and technical challenges they present.

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What is Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training about?

This course provides an in-depth introduction to immersive technologies: Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and Extended Reality (XR). Learners will explore the foundations of these technologies, understand their hardware/software components, and examine real-world applications in fields like gaming, education, healthcare, manufacturing, and retail. The course also covers ethical, privacy, and technical challenges associated with the adoption of immersive tech. 

What are the objectives of Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training ?

  • Differentiate between AR, VR, MR, and XR
  • Understand the hardware and software ecosystems for immersive experiences
  • Explore use cases across various industries
  • Identify technical limitations and user experience considerations
  • Assess privacy, ethical, and social implications of immersive technology

Who is Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training for?

  • Students and professionals interested in digital innovation
  • Developers and designers exploring immersive media
  • Educators and trainers integrating XR in learning environments
  • Business strategists and product managers in tech-focused industries

What are the prerequisites for Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training?

  • Basic understanding of digital technologies or media
  • Interest in emerging tech and user experience design
  • No programming background required (optional for non-technical track)

Available Training Modes

Live Online Training

Course Outline Expand All

Expand All

  • Definitions and distinctions: AR, VR, MR, XR
  • Historical evolution and future trends
  • Overview of immersive user experience (UX)
  • Headsets (HoloLens, Oculus, Magic Leap, etc.)
  • Sensors, trackers, and spatial computing
  • Popular platforms and engines (Unity, Unreal Engine, WebXR)
  • Introduction to ARKit, ARCore, and WebAR
  • XR SDKs and frameworks
  • Low-code/no-code XR tools
  • Gaming and entertainment
  • Education and training simulations
  • Healthcare (surgical training, therapy)
  • Manufacturing, logistics, and remote assistance
  • Retail, marketing, and virtual showrooms
  • Technical limitations (latency, field of view, power consumption)
  • UX and motion sickness
  • Data privacy, consent, and security in immersive environments
  • Ethical dilemmas and social impact (e.g., deep immersion vs. disconnection)
  • XR in the metaverse and digital twins
  • Cross-industry adoption challenges
  • Case studies: successful XR implementations and failures
  • Design a conceptual XR experience for a chosen industry
  • Identify target users, hardware, and technical stack
  • Present key benefits, challenges, and ethical considerations
  • Headsets (HoloLens, Oculus, Magic Leap, etc.) Headsets (HoloLens, Oculus, Magic Leap, etc.)
  • Sensors, trackers, and spatial computing Sensors, trackers, and spatial computing
  • Popular platforms and engines (Unity, Unreal Engine, WebXR) Popular platforms and engines (Unity, Unreal Engine, WebXR)

Who is the instructor for this training?

The trainer for this Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training has extensive experience in this domain, including years of experience training & mentoring professionals.

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