Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training Logo

Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training

Live Online & Classroom Enterprise Training

Intro to AR/VR/MR/XR: Technologies, Applications & Issues provides a foundational overview of immersive technologies, their real-world applications, and the ethical, social, and technical challenges they present.

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What is Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training about?

This course provides a comprehensive introduction to the immersive technologies that are redefining digital interaction — Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and Extended Reality (XR). Learners will understand the underlying technologies, key devices, and software frameworks powering these experiences. The course also examines real-world applications across industries such as education, healthcare, gaming, manufacturing, and retail, while discussing challenges like privacy, accessibility, and ethical design. By the end, learners will gain a solid foundation to pursue advanced XR development or strategic roles in immersive technology innovation.

What are the objectives of Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training ?

  • Differentiate between AR, VR, MR, and XR
  • Understand the hardware and software ecosystems for immersive experiences
  • Explore use cases across various industries
  • Identify technical limitations and user experience considerations
  • Assess privacy, ethical, and social implications of immersive technology

Who is Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training for?

  • Students and professionals interested in digital innovation
  • Developers and designers exploring immersive media
  • Educators and trainers integrating XR in learning environments
  • Business strategists and product managers in tech-focused industries

What are the prerequisites for Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training?

Prerequisites:
  • Basic understanding of technology and digital media.
  • Interest in 3D environments, user experience, or innovation.
  • Familiarity with programming or game engines (helpful but not required).
  • Analytical and creative thinking skills.
  • Openness to exploring emerging tech trends.
Learning Path:
  • Introduction to AR, VR, MR, and XR: Concepts and Differences
  • Key Technologies: Hardware, Sensors, and Software Platforms
  • Industry Applications: From Gaming to Healthcare and Education
  • Ethical, Legal, and Societal Implications of Immersive Tech
  • Future Trends and Getting Started with XR Development Tools
Related Courses:
  • Fundamentals of Immersive Media and Interaction Design
  • Game Development with Unity and Unreal Engine
  • Human-Computer Interaction (HCI)
  • Artificial Intelligence for Creative Applications

Available Training Modes

Live Online Training

3 Days

Course Outline Expand All

Expand All

  • Definitions and distinctions: AR, VR, MR, XR
  • Historical evolution and future trends
  • Overview of immersive user experience (UX)
  • Headsets (HoloLens, Oculus, Magic Leap, etc.)
  • Sensors, trackers, and spatial computing
  • Popular platforms and engines (Unity, Unreal Engine, WebXR)
  • Introduction to ARKit, ARCore, and WebAR
  • XR SDKs and frameworks
  • Low-code/no-code XR tools
  • Gaming and entertainment
  • Education and training simulations
  • Healthcare (surgical training, therapy)
  • Manufacturing, logistics, and remote assistance
  • Retail, marketing, and virtual showrooms
  • Technical limitations (latency, field of view, power consumption)
  • UX and motion sickness
  • Data privacy, consent, and security in immersive environments
  • Ethical dilemmas and social impact (e.g., deep immersion vs. disconnection)
  • XR in the metaverse and digital twins
  • Cross-industry adoption challenges
  • Case studies: successful XR implementations and failures
  • Design a conceptual XR experience for a chosen industry
  • Identify target users, hardware, and technical stack
  • Present key benefits, challenges, and ethical considerations

Who is the instructor for this training?

The trainer for this Intro to AR/VR/MR/XR: Technologies, Applications & Issues Training has extensive experience in this domain, including years of experience training & mentoring professionals.

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