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C++ Training

Live Online & Classroom Enterprise Training

C++ is the programming language to learn for you if you want to learn Object Oriented Programming in purest form. Our course in C++ delves into such innards of this great programming language. The topics range from basics like OOPs concepts and memory management with pointers to much more intense areas.

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What is C++ Training about?

C++ training course presents a thorough introduction to object-oriented programming in C++ for experienced C programmers. The central concepts of C++ syntax and style are taught in the context of using object-oriented methods to achieve reusability adaptability and reliability. Emphasis is placed on the features of C++ that support abstract data types inheritance and polymorphism. Participants will learn to apply the process of data abstraction and class design.

What are the objectives of C++ Training ?

At the end of C++ Programming training course, participants will:

  • Become familiar with the syntax, semantic and all the main features of C++
  • Understand how to implement any concepts based upon UML design and proper programming strategies
  • Be aware of the C++ challenges and pitfalls and master the techniques to avoid them
  • Understand the main strategies and several Design Patterns to build the simplest, most flexible and reliable C++ code

What are the prerequisites for C++ Training?

Some knowledge and experience in C Programming.

Available Training Modes

Live Online Training

18 Hours

Classroom Training

3 Days

Course Outline Expand All

Expand All

  • New Compiler Directives
  • Stream Console I/O
  • Explicit Operators
  • Standard Libraries
  • Data Control Capabilities
  • Function Prototypes and Type Checking
  • Default Function Data Types
  • Function Overloading
  • Problems with Function Overloading
  • Name Resolution
  • Promotions and Conversions
  • Call by Value
  • Reference Declarations
  • Call-by-Reference and Reference Types
  • References in Function Return
  • Constant Argument Types
  • Conversion of Parameters Using Default Initializers
  • Providing Default Arguments
  • Inline Functions
  • Advantages of Dynamic Memory Allocation
  • Static, Automatic, and Heap Memory
  • Free Store Allocation with new and delete
  • Handling Memory Allocation Errors
  • Inheritance and Reuse
  • Composition vs. Inheritance
  • Inheritance: Centralized Code
  • Inheritance: Maintenance and Revision
  • Public, Private and Protected Members
  • Redefining Behavior in Derived Classes
  • Designing Extensible Software Systems
  • Syntax for Public Inheritance
  • Use of Common Pointers
  • Constructors and Initialization
  • Inherited Copy Constructors
  • Destructors and Inheritance
  • Public, Protected, Private Inheritance
  • The Object Programming Paradigm
  • Object-Orientated Programming Definitions
  • Information Hiding and Encapsulation
  • Separating Interface and Implementation
  • Classes and Instances of Objects
  • Overloaded Objects and Polymorphism
  • Character Strings
  • The String Class
  • Operators on Strings
  • Member Functions of the String Class
  • Organizing C++ Source Files
  • Integrating C and C++ Projects
  • Using C in C++
  • Definition of Polymorphism
  • Calling Overridden Methods
  • Upcasting
  • Accessing Overridden Methods
  • Virtual Methods and Dynamic Binding
  • Virtual Destructors
  • Abstract Base Classes and Pure Virtual Methods
  • Components of a Class
  • Class Structure
  • Class Declaration Syntax
  • Member Data
  • Built-in Operations
  • Constructors and Initialization
  • Initialization vs. Assignment
  • Class Type Members
  • Member Functions and Member Accessibility
  • Inline Member Functions
  • Friend Functions
  • Static Members
  • Modifying Access with a Friend Class
  • STL Containers
  • Parameters Used in Container Classes
  • The Vector Class
  • STL Algorithms
  • Use of Libraries
  • New Declaration Features
  • Initialization and Assignment
  • Enumerated Types
  • The bool Type
  • Constant Storage
  • Pointers to Constant Storage
  • Constant Pointers
  • References
  • Constant Reference Arguments
  • Volatile Data
  • Global Data
  • Creating Automatic Objects
  • Creating Dynamic Objects
  • Calling Object Methods
  • Constructors
  • Initializing Member consts
  • Initializer List Syntax
  • Allocating Resources in Constructor
  • Destructors
  • Block and Function Scope
  • File and Global Scope
  • Class Scope
  • Scope Resolution Operator ::
  • Using Objects as Arguments
  • Objects as Function Return Values
  • Constant Methods
  • Containment Relationships
  • Object Copying and Copy Constructor
  • Automatic Copy Constructor
  • Conversion Constructor
  • Streams and the iostream library
  • Built-in Stream Objects
  • Stream Manipulators
  • Stream Methods
  • Input/Output Operators
  • Character Input
  • String Streams
  • Formatted I/O
  • File Stream I/O
  • Overloading Stream Operators
  • Persistent Objects
  • Purpose of Template Classes
  • Constants in Templates
  • Templates and Inheritance
  • Container Classes
  • Use of Libraries
  • Types of Exceptions
  • Trapping and Handling Exceptions
  • Triggering Exceptions
  • Handling Memory Allocation Errors
  • Function Prototypes
  • Strong Type Checking
  • Constant Types
  • C++ Access Control Techniques
  • Derivation from Multiple Base Classes
  • Base Class Ambiguities
  • Virtual Inheritance
  • Virtual Base Classes
  • Virtual Base Class Information
  • Advantages and Pitfalls of Overloading
  • Member Operator Syntax and Examples
  • Class Assignment Operators
  • Class Equality Operators
  • Non-Member Operator Overloading
  • Member and Non-Member Operator Functions
  • Operator Precedence
  • The this Pointer
  • Overloading the Assignment Operator
  • Overloading Caveats

Who is the instructor for this training?

The trainer for this C++ Training has extensive experience in this domain, including years of experience training & mentoring professionals.

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