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Design Patterns, Principles & Best Practices for C++ Training

Live Online & Classroom Enterprise Training

Design Patterns in C++ Training course covers aspects of design patterns, with particular emphasis on their use with C++.

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What is Design Patterns, Principles & Best Practices for C++ Training about?

Duration - 3 Days

What are the prerequisites for Design Patterns, Principles & Best Practices for C++ Training?

Hands on programming experience in any Object Oriented Programming languages

Available Training Modes

Live Online Training

Course Outline Expand All

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  • Understanding Dynamic Programmingrn
  • Defining Component based programming
  • Revisiting basic OOP concepts.rn
  • Objects, Classes and Sub-classesrn
  • Essence of OOP - Abstractionrn
  • PIE of OOP - Polymorphism, Inheritance and Aggregationrn
  • Aggregation and Compositionrn
  • Polymorphism
  • Quick Introduction to UMLrn
  • Identifying Objects in a systemrn
  • Object Domainsrn
  • Quality of DesignrntCoupling and Cohesionrnt
  • Intrinsic and Extrinsic Object
  • Interface and composition modelrn
  • Object Oriented Design PrinciplesrnOpen-Close PrinciplerntSingle ResponsibilityrntInterface Segregation PrinciplerntLiskov's Substitution PrinciplerntDependency Inversion PrinciplerntAcyclic Dependency PrinciplerntCommon Closure PrinciplerntCommon Re-use principlerntStable Dependency Principlern
  • Introduction to Patternsr - IntentrnClassificationrnRelationship with design principlesrnNewer Patternsrn
  • Limitation of Constructor
  • Static Factory Patternrn
  • Factory Method Patternrn
  • SingletonrnDifferent ImplementationrntThread Safetyrn
  • Lazy Initialization Pattern*rn
  • PrototypernLanguage Implementationrn
  • Abstract FactoryrnImplementationrntDependency Injectionrn
  • Defining the Purpose and Design of Objects.rn
  • Adapter Patternrnrn
  • FacadernIntentrntAdapter or Facade?rntRiskrn
  • Proxy Patternrn
  • Bridgern
  • Compositern
  • Decorator
  • Comparing various structural patternsrn
  • Defining Objects Behavior and responsibilityrn
  • Strategy Patternrn
  • Iterator Patternrn
  • State Patternrn
  • Visitor
  • Chain of Responsibilityrn
  • Commandrn
  • Observer
  • Patterns Beyond GoFrn
  • Quick introduction Anti-patterns and Design Pitfalls

Who is the instructor for this training?

The trainer for this Design Patterns, Principles & Best Practices for C++ Training has extensive experience in this domain, including years of experience training & mentoring professionals.

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