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OpenGL ES Training

Live Online & Classroom Enterprise Training

This course is for you if you want to learn advanced concepts in Open GL like EGL interfaces, Primitives, setting viewport, transformation, animation, and lighting. These aspects are covered in great detail in our course with equal emphasis on concepts and hands-on practicals alike.

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  • Lifetime Access

  • CloudLabs

  • 24x7 Support

  • Real-time code analysis and feedback

What is OpenGL ES Training about?

OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems - including amusement machines car infotainment systems mobile phones game consoles and digital appliances.This course provides the knowledge that a novice OpenGL ES programmer needs to author interactive 3D graphics applications using OpenGL ES. It covers fundamental topics such as overview of architecture modeling and lighting and introduces advanced topics using extensions such as matrix palette skinning animation.

What are the objectives of OpenGL ES Training ?

At the end of OpenGL ES training course, participants will be able to:

  • Understand architecture of OpenGL ES and overview of some implementations
  • Read programs using OpenGL ES
  • Write 3D graphics applications for embedded systems with OpenGL ES

Programmers who want to write applications for Mac OS X, the iPhone, the iPod Touch, or the iPad.

What are the prerequisites for OpenGL ES Training?

Attendees should be able to read simple programs written in the C language. No previous experience with writing graphics programs is required. The course includes some basic concepts from linear algebra (vector notation and matrix multiplication), but previous knowledge of these subjects is not required.

Available Training Modes

Live Online Training

Course Outline Expand All

Expand All

  • Introduction
  • OpenGL ES Overview
  • EGL Interface
  • Drawing Primitives
  • Setting Viewport
  • Transformation
  • Depth Buffer
  • Drawing Scene
  • Animation
  • Field of View
  • Lighting(I)
  • Lighting(II)
  • Conclusions
  • Blending
  • Pixel Operation
  • Texture Mapping(I)
  • Fog
  • Frame Buffer Operation
  • Buffer Object
  • Point Sprite Extension
  • Matrix Palette Extension
  • Other Tips
  • Conclusions

Who is the instructor for this training?

The trainer for this OpenGL ES Training has extensive experience in this domain, including years of experience training & mentoring professionals.

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