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This course is for you if you want to learn advanced concepts in Open GL like EGL interfaces, Primitives, setting viewport, transformation, animation, and lighting. These aspects are covered in great detail in our course with equal emphasis on concepts and hands-on practicals alike.
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OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems - including amusement machines car infotainment systems mobile phones game consoles and digital appliances.This course provides the knowledge that a novice OpenGL ES programmer needs to author interactive 3D graphics applications using OpenGL ES. It covers fundamental topics such as overview of architecture modeling and lighting and introduces advanced topics using extensions such as matrix palette skinning animation.
At the end of OpenGL ES training course, participants will be able to:
Programmers who want to write applications for Mac OS X, the iPhone, the iPod Touch, or the iPad.
Attendees should be able to read simple programs written in the C language. No previous experience with writing graphics programs is required. The course includes some basic concepts from linear algebra (vector notation and matrix multiplication), but previous knowledge of these subjects is not required.
Live Online Training
The trainer for this OpenGL ES Training has extensive experience in this domain, including years of experience training & mentoring professionals.
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