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Introduction to OpenGL Training

Live Online & Classroom Enterprise Training

Introduction to OpenGL is a foundational course that introduces learners to OpenGL, a powerful cross-platform graphics API used for rendering 2D and 3D graphics. The course explains core rendering concepts, graphics pipelines, shaders, and basic transformations, enabling learners to build simple graphical applications and understand how modern graphics systems work.

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What is Introduction to OpenGL Training about?

This course provides a structured introduction to computer graphics using OpenGL. Learners will explore how graphics are rendered on screen, understand the OpenGL rendering pipeline, work with geometric primitives, colors, transformations, and shaders, and develop basic interactive graphics applications. It serves as a strong starting point for careers in graphics programming, game development, visualization, and simulation.

What are the objectives of Introduction to OpenGL Training ?

  • Understand fundamentals of computer graphics and rendering
  • Learn the OpenGL architecture and graphics pipeline
  • Create and render basic 2D and 3D objects
  • Apply transformations, colors, and textures
  • Write simple shader programs for rendering

Who is Introduction to OpenGL Training for?

  • Computer science and IT students
  • Game development beginners
  • Graphics and visualization enthusiasts
  • Software developers exploring graphics programming
  • Engineers working with simulations or UI rendering

What are the prerequisites for Introduction to OpenGL Training?

Prerequisites:

  • Basic programming knowledge (C/C++ or similar)
  • Understanding of variables, loops, and functions
  • Basic mathematics (vectors and matrices)
  • Familiarity with computer fundamentals
  • Interest in graphics or game development


Learning Path:

  • Basics of computer graphics concepts
  • Introduction to OpenGL and development setup
  • Rendering primitives and transformations
  • Working with shaders and lighting basics
  • Building simple interactive graphics applications


Related Courses:

  • Computer Graphics Fundamentals
  • OpenGL Advanced Programming
  • Introduction to Game Development
  • Shader Programming with GLSL

Available Training Modes

Live Online Training

3 Days

Course Outline Expand All

Expand All

  • What is OpenGL?
  • Standard libraries and headers
  • Terminologies in OpenGL
  • Rendering Pipelines
  • Programmable vs Fixed pipelines
  • 3D Graphics Pipeline
  • Introduction to OpenGL ES
  • Difference between OpenGL and OpenGL ES
  • Versions of OpenGL ES
  • OpenGL ES program structure
  • Timers and Double Buffering
  • 2D and 3D and Normalized Coordinate System
  • Drawing and Managing States
  • Drawing Primitives - Points, Lines, Triangles, Vertex arrays and Buffer Objects
  • Introduction and Initialization
  • EGL Rendering context
  • How to use EGL in OpenGL
  • RGBA vs Color Index
  • Color Shade model
  • Projection, Viewport, Viewing and Modeling Transformations
  • Clipping planes and Culling
  • How to remove Hidden Surface
  • Shader Basics and Simple Shader example
  • Basics of Texture and Vertex Shader
  • Loading Textures
  • Objects and Filtering Textures
  • Customized Vertex Transformation
  • Blending Basics and Equation
  • Imaging Pipeline
  • Pixmaps and Bitmaps
  • Introduction to GLSL and Programmable Pipeline
  • Difference between Programmable Pipeline and Fixed Function
  • OpenGL Shader programming model
  • Framebuffer Components
  • Accumulation and Stencil Buffer
  • Introduction to PBOs and FBOs
  • Offscreen Rendering
  • Using Pixel and Frame Buffer Objects
  • Performance Optimization
  • Introduction to Bottlenecks and How to avoid it

Who is the instructor for this training?

The trainer for this Introduction to OpenGL Training has extensive experience in this domain, including years of experience training & mentoring professionals.

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